“The paradigm of clothing as protector and concealer is slowly shifting: increasingly, our bodies are becoming more and more public, while new forms of neuroimaging technology are developing that may one day allow for surveillance and interception of the contents of our minds.” say Chung and Morris.


Two Fabrica design researchers, Lisa Kori and Caitlin Morris, created a line of high-fashion accessories that can shield your thoughts from mind-reading scans. Both are interested in contemporary issues of privacy and the role of craft in technology, and came together to reconsider the role that garments might play in society and surveillance.

These high-fashion accessories carry alert wearers to Neuro-Imaging Surveillance (NIS) scans. The technology is currently used for medical purposes. It can scan the brain to see which brain activities are active so you might can see what a person is thinking or feeling.

The anti-NIS accessories have built-in sensors to detect brain scans but they cannot block the scan without heavier, less subtle technology. Instead, the pieces use lights, bone-conduced sound, or electric shocks to momentarily distract the user, thus preventing the scan from seeing their previous mental state. Kori and Morris’s anti-NIS line made its debut at the Futures10 exhibition during the Wearable Futures festival in London.

SOURCE: Moco Loco



We all know the feeling when nurses wants some blood of you. They come with a needle and ask in which arm you want the needle.  Rather no arm. But as good as I am, I’m a blood donor and I need to do it. They’re searching for a good vein and stop the needle in your arm. Oh, wrong, so we’ll try it again and again and again and again. Doctor can you please do it she’s having no good veins to take blood. Oh, thank you!


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dezeen_Escapism-by-Iris-van-Herpen-photo-by-Petrovsky-and-RamoneVan Herpen was intuitively drawn to 3D printing. “Previously, I’d have something in my head that was three-dimensional, but first I’d have to translate it into a two-dimensional format, such as a drawing, in order to present it,” she says. “That way of working feels really old-school. With 3D printing, it was the first time I could immediately translate the 3D image I had in my mind, first to a 3D computer model, and then into actual three dimensionality using the printer.” Quote: Dezeen

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Gamification is the application of game thinking and game techniques in a non-gaming environment. You can motivate users and enrich their experience. With Gamefication we experience how effective games are tempting, grappling, motivate and retain their players. Apply these techniques in the real world is where Gamification is about. Gamification wants to boost your behavior.